Agile Attitude

Heard these phrases before?

“How hard can adopting Agile methodology be?”

“If I go on a ‘Certified Scrum-Master’ course, it will all be ok, right?”

It is very common for agile to be misunderstood by all levels of user.

For a new team, starting to implement agile methodologies can be a daunting job and the initial task is often to read a book and take it from there. I’m not saying there is anything wrong with reading a book, infact why not read 2, 3 or more? But in my experience, reading a book only helps the person that is reading it, that book will need to go around everyone in the team, including Project Managers, CEOs, Customers and everyone else involved in the project. Then comes the fun bit of figuring out that everyone has interpreted the book slightly differently and they ‘don’t agree with all the principles’, this should ring alarm bells but in a lot of cases doesn’t. If members of the team don’t agree with all the principles of Agile, then implementing it effectively will prove problematic. Once everyone has read and digested a book (or 2), the next stage should be to get everyone into a room for some interactive training, this can be a chance for an Agile Consultant/Coach to come in and show the team how it works or it could be a chance for the team to get together and discuss everything they have understood, either way the important thing is that EVERYONE buys into it. A Development team that buys in but a Development Manager that doesn’t can cause no end of issues with how the project will be run, or the more common case, the team buys in but the higher level management still want to see plans and schedules and a final release date. Of course, especially for a team new to agile, a firm schedule is very difficult to estimate when a teams velocity is unknown and a ‘firm’ schedule does slightly defeat the point of the term ‘Agile’.

A problem that is maybe a bigger concern is the team that ‘half-heartedly’ buys in to Agile, they send one person on a Certified Scrum Master course and then have all the sprint related meetings (Kick-Off, Planning, Daily Stand-Up etc) but do very little else, so no TDD, no Pair Programming, no backlog burn down. This probably suits the members who are ‘non-committal’ over the process as it means very little extra effort apart from a few meetings. The problem with this is that there will be no marked quality improvement in the deliverables and they won’t neccessarily be delivered any quicker. It is imperative that when implementing the agile processes, that it is disciplined and everyone is fully accepting of what is expected of them.

Agile should be implemented on strong foundations of understanding and willingness to change from top to bottom. By change, the most important one is a change of attitude over the priorities, working software instead of intricate design documents, willingness to respond to change over following a strict plan (not to quote the agile manifesto of course!). The team will need to be motivated and recognised for successes, so maybe a pizza delivery lunch once a sprint or maybe even a day out team building, these kind of gestures will get the team bonding and wanting to work together to produce the goods! The agile process should be a positive change, if it isn’t working, analysis of the root cause should be done and any issues resolved. There may be a chance that the change to agile isn’t right for the team/project and if that’s the case, then a process that brings the best out of the team should be identified. It isn’t for everyone, but those who use it and use it well have never looked back.

It should be understood that a difference in results will not happen overnight, to get the whole team on board and to produce reliable frequent deliverables of higher quality will take time and investment.

So be patient, I believe it’s been said before: “Good things come to those who wait!”

Testing Effectively in an Agile Project

This post will give an overview of how to make a testing team work effectively alongside a development team during an agile sprint.

The first step to ensuring the team works collaboratively is to make sure that all functionality that will be developed within the sprint, is well explained in frequent discussions and that everyone understands how each area will work. While some form of functional documentation for each feature is being distributed and reviewed by all parties, discussions should be happening with all team members about how this feature could be tested. They could possibly hold some brainstorming sessions to put together all their thoughts, having the development team involved in these discussions will not be a hinderance. Asking questions to the development team about any uncertainties that arise in these discussions is imperative, there may be areas that they haven’t thought of either, there may also be areas of deliberatly left to allow the development team a bit of creative freedom and to develop how they feel best suits.

Questions may be asked of the development team all through the sprint cycle and therefore, they should make themselves available as often as feasibly possible (obviously, they have to be left to develop the features as well).

Where possible, it will be ideal to automate as much testing as the team can manage, this will possible cause a bit of pain to set up in the first place but once this system is set up, this will then mean that future cycles will simply be a case of running the scripts that have been configured, rather than manually running every test. Writing an automated system may need to be planned out like a functional feature in the software. There are a few key points to take into account when automating a system:

Identify High Value Tests – Important to identify the test cases which will provide the largest return on their time investment. It shouldn’t be an aim to gain 100% automation coverage as it isn’t practical or cost-effective and would be almost impossible to achieve!

Automate What is Stable – Communicate with developers to make sure automated tests aren’t written for areas of code which are still in a volatile state, tests for stable areas will aid the teams effectiveness and avoid re-work.

Automated Tests Can be Run at Any Time – A large benefit of automated tests is that they can be scheduled for whenever they are needed.

Automation Helps Improve Software Quality – Automated tests generally run faster than a human tester, but it is important that the biggest benefit of automation will be seen in the next release of the product. To see the benefit of automation earlier, it is important to automate long repetitive tests to free up testers for other tasks.

Another method to aid productivity is Test Driven Development (TDD), I won’t go into the full details of this here but suffice to say, it is a practice where the developers write just enough code to pass a failing test. There are a series of simple steps to this:

-Developer works with the tester to write a test
-Developer writes code which make the test pass
-Developer refactors code to evolve it into better designed code

This process can benefit the testers for the following reasons:

Documentation and Working Examples of Code – by writing unit tests, the developers are providing the QA team with working samples of code. Meaning they can gain a stronger understanding of how the system works which will improve the quality of any functional tests then written by the testers.

Improves Code Quality – by having the unit tests written first, the quality of code will be stronger due to it being written to pass the tests. This will make the testers job easier later on in the cycle.

Team Works Together and Collaborates – there will be believers and non-believers or agile on all teams. To make this process work, it may be a good idea to pair up a believer and a non-believer to help spread the practice. If and when a team is all on board with TDD, the benefits for the product will soon become apparent.

If the team can work effectively and testers are able to set up an agile and automated environment, it will eventually lead to the testers being able to try some other methods to find defects such as exploratory testing!

London BUPA 10km

I am running the BUPA London 10km Race on May 30th and I have chosen to raise money for MENCAP.

Having grown up with my sister Amy who has Asperger’s, and living with my fiancee Heather who is a teacher who has worked with children like Amy, MENCAP has always been a charity close to my heart. The work they do to aid children and adults with learning disabilities is amazing. I know from times spent with Amy and her friends that these people deserve the best and Mencap can certainly help to make their lives more rewarding.

So this run has given me the chance to raise money for a great cause and also get into shape for mine and Heather’s Wedding in August!

So, if you can, please dig deep and donate. http://www.justgiving.com/siprior

Thank you

Simon

Focused Stand-Ups – Constructive Daily Meetings

Once a team has completed all their planning, they will then start collaborating to complete user stories and meet the goal set. The daily scrum should be a short meeting where all members get together and should give responses to 3 simple questions:

  • What did you do since the last meeting?
  • What will you be doing today?
  • Anything blocking your progress?

It sounds simple, but it is quite common for these 15 minute meetings to last up to 40-45 minutes with conversations based on what team members may have said during their responses, this can become more difficult with distributed team members as they may see this as a time when they can have a chat with the other team members about their work. The best thing for them to do here is mention that they require a chat with some team members after the meeting.

The most important elements of these meetings are the three questions and it is important that everyones responses have value to the rest of the team. It is very easy for someone to come into the meeting and say:

Yesterday I did …, today I will do …. and I have no blockers!

The important fact to remember about the daily stand up is not purely a status meeting but is a chance for the team to meet and find ways to help keep the team making progress. Before the meeting, it is good that all members think about how their work impacts all other team members or identify who may be able to help them resolve issues.

A better update would be:

Yesterday, I started doing …. and while doing this I discovered this issue that will possibly affect A & B, today I will look into ways to get around this issue and may need to call on Bob to help me if I become blocked as I believe he has come across something similar before. This constraint has the potential to block me if I can’t get round it.

Priorities for the team will be changing all the time and part of the purpose of the daily meeting is for the team to sync up and re-evaluate the priorities which will come out from each individuals updates. The scrum master may then feel the need to think about shuffling the priorities and suggesting moving people around to help with tasks that are becoming issues or taking longer than needed.

Giving details of what you are intending to achieve in the time between the current meeting and the next is a way of the team members committing to the team and providing the chance to gain the team members trust by following through on their commitments when they meet the following day.

It is important that the team is progressing, there may be tasks where the estimates are expanding and discovered work is appearing, this would be a good chance for the the scrum master to question team members whos work is not helping the progress, there may be issues they have not felt comfortable divulging in the meeting, they may just be struggling and feel that they are letting the team down or they may be distracted by outside influences, this way the Scrum Master can then find ways to resolve any issues by putting extra people on the tasks or eliminating any distractions.

Working with distributed teams will bring additional issues that will need communicating, remote team members work will not be as visible to the scrum master and other local members, it is therefore paramount that the remote members are able to communicate in great detail about their work and any issues they may be having. All teams will have different ways of communicating remotely with team members but it is important that whichever communication method is used (whether it email, phone, IM or video-conferencing), it is of the highest priority that all members feel comfortable and part of the team, that way they will feel comfortable discussing their work and any blockers they may be having.

These daily meetings should be completed within 15 minutes for a team, it is therefore highly important that side conversations do not occur while the meeting is in progress, any additional conversations should be taken offline after the meeting.

These meetings are a sure fire way of keeping the team focussed and all aiming for the same goal if they are used effectively and all members use the platform to be open and honest about the tasks they are currently trying to complete. If they are used effectively, the team burn down will show that the team are making great progress.

Buddying Up to Aid Communication!

One of the major problems that teams trying to adopt agile tend to suffer from is trying to do too much too soon and expecting results instantly. For teams starting out on the agile journey, it is more important to get the basics right which is especially important for teams of a distributed nature.

The first important focus of a team should be do all they can to be communicating as effectively as possible. With co-located teams, this is generally a case of walking over to colleagues and making sure they are aware of what you are up to and whether there are any issues, these shouldn’t be left until the following daily stand-up but should be shared with the scrum master/sprint facilitator and other team members as soon as possible so that it can be resolved. There may just be a member on the team who has previously experienced this issue or atleast knows how to fix it.

With distributed teams, this can be more difficult, this is usually left down to the scrum master to keep in contact with the distibuted team members , obviously this is added responsibility for the scrum master to deal with (although as faclilitator, this is probably part of the job spec).  Any impediments tend to not get raised until the stand up meetings or until the team in one location have done all they can to try and resolve it without getting the other part of the team involved.

So it can be quite clear that the teams in different locations can be good at collaborating with themselves but when collaborating between all sites, this proves to be more difficult.

Maybe one suggestion to help aid this difficulty would be to ‘buddy up’  team members from different sites so that all members of  a distributed team that are on different sites have someone who they can be in constant discussion with.  This could maybe start by just chatting with each other about ‘non-project’ matter, so strike up general conversation to try and construct a relationship based on more than the fact that you happen to be working on the same project. This then means that both parties will hopefully feel more comfortable talking about project issues with each other. Hence meaning that without forcing the issue, issues will be raised informally faster and what is happening on each site will be more visible to all team members. It means that when conversations occur in meetings that are very one-sided,  they can then be discussed out of the meeting between the ‘buddies’ to make sure that everyone has the same understanding. It could also make members of the team more aware of the distributed members presence in meetings that can sometimes end up in a one sided conversations, meaning that they will be more inclined  to include the distributed members in the discussion rather than just the team members present in the room.

This doesn’t necessarily have to be chats over the phone, these could be conversations over IM or email meaning that it doesn’t have to affect work flow, but just having a nominated person to chat to and not have all communications going through the scrum master, may make for a team which is more aware of everything that is going on around them and they will also be aware if someone is struggling with their tasks and may not have felt comfortable announcing this in the daily meetings.

I feel this would improve the relationships between all team members and also see a rise in productivity.

This may not obviously work for all teams, but I feel it would benefit those teams who may be struggling with problems taking a while to be raised and communications between sites not being the best.

 

Pre-Planning for a Sprint Planning Meeting

I’m not claiming to be an expert here but when kicking off a sprint, it is important that everyone in the team is aware of what is needed to be ‘successful’ in the sprint. When going into the actual planning meeting, the sprint team needs to have:

  • A fully prioritised backlog
  • User-stories which fit into sprints
  • Acceptance criteria for all user-stories

The idea of the pre-planning is to make sure the team is as informed as possible for starting the sprint planning. To make sure this happens, there are a series of activities which teams can perform alongside the product owner and the stakeholders.

The first of these is to gain clarity on the potential user stories that are being considered for the sprint. The team, together with the product owner will discuss each user story to make sure they understand the scope of the work involved. If this cannot be defined between the team and the product owner, then the stakeholders that requested the work should be called to clear up exactly what they need from the story. Once this has been defined and the team understand what is needed, the team should then scope this story out. One thing that is important at this point is to consider whether the story has the same meaning for all members of the team as there may be a chance that cutural differences between team members may mean that definitions could be slightly different. This all then leads to the team understanding what they have to deliver at the end of the sprint for this particular story and also what acceptance test criteria would be deemed necessary to mark this story as ‘done’. Clarifying the acceptance criteria also highlights whether there are any specialised skills needed to complete this item, this may affect the priority of the story in the product backlog.

Once these stories have been defined,  the next task would be to break them down, for a team that knows it’s velocity, they should be able to break them down based on that.  This will speed up the actual planning meeting process as many teams would go into this meeting with items too large for their sprint and spend most of the time breaking the items down rather than actually planning the sprint. The key thing here is that if they break these stories down before the planning meeting, they will know earlier exactly how much work they need to do. During the pre-planning, it is important for team members to identify any user stories which they feel are too big for a sprint and then spend some time breaking them down. It is important at this stage not to try to make the stories fit into a sprint, if they don’t fit without manipulation then they are too big and should be split into separate user stories, there will be a risk when trying to squeeze them in that tasks will be forgotten and then there will be additional work to add into future stories.

It is important that when clarifying user stories and breaking them down, the team works to eliminate as many dependencies between stories as physically possible in the product backlog. A good user story is independant of all others stories, obviously there are occasions where this is not 100% possible but doing all that can be done to minimise the dependency is important.

The pre-planning phase is also a good platform for all members of the team to discuss whether the current prioritised backlog actually still works for the release of the product, it is important that any stories that are no longer relevant are either de-prioritised or removed completely. It is paramount that the backlog does not just become a dumping ground for any possible features that may be wanted at some point in the future.

Holding these pre-planning meetings should not become a distraction to the work of the sprint, it should be timeboxed to a manageable amount of time and it should possibly be scoped into the previous sprint. It is important that the team is always looking forward and is aware of what is coming in future sprints so having it planned that in the last week of the sprint,  you will have a meeting to flesh out the backlog for the next sprint, means the team will be able to focus towards that.

All this should make the actual sprint planning meeting run more smoothly and everyone in the team should be more aware of what is going to be in the sprint and how they can complete these stories and pass the user acceptance criteria.

Lessons Learned from Agile Cambridge 2010 Day 2

Following another 5.45 start, I managed to arrive at the venue for around 8.30am for the second day of the conference. I spent the first half hour or so before the second keynote speech talking to some of the guys from the Cambridge Crystallographic Data Centre who were attending the conference in their numbers.

Building Trust in Agile Teams – Rachel Davies

Having attended the workshop that Rachel ran the previous day, I was looking forward to this session. It was quite an open session with lots of interaction with the audience. Rachel talked about how trust is the foundation of teamwork and as good Agile process depends on teamwork, it is obviously an important factor. A statement that sticks in my head from this session was that lack of trust is like a tax on team interaction, showing that it will slow the team down and the costs will go up.

Rachel borrowed £20 from an audience member and also got a team to agree to do the ‘trust fall’ to portray how trust has to be gained by all involved to allow progress, especially with the trust fall, the team had to trust each other and also the ‘fallee’ has to trust that the team will catch them. Rachel then discussed different techniques to gain trust from a team both from a Scrum Master type role and from a team member, suggestions such as getting to know the rest of the team and to support the team by creating transparency for the team. The key lesson to take from this session was that building trust takes time and it will take a lot longer to regain it if it is lost.

I have to admit, I always thought that trust for teams was almost a given so this session definitely opened my eyes to the point that not everyone is necessarily as trusting as I am. I certainly feel that Rachels book ‘Agile Coaching’ will be worth buying at some point in the near future.

User Story Mapping & Dimensional Planning – Willem van den Ende & Marc Evers

After the half hour break and another cup of tea, I attended this workshop which was extremely well attended to the point that I turned up at the time the session started and the room was already full. The session kicked off with the guys descriping a better way to break down high level requirements into manageable user stories. This was done by first breaking down the system into the different users of the system, so their example was an online auction site, there would be the seller, the buyer and the site admin. Under each of these users would be a goal for the system, then under these would be organised activities that would be required to meet the user goal. Once these had been established, individual tasks to make up these features can be created and sub-tasks (tools) can be defined from then. As shown in the diagram below (courtesy of Jeff Patton and Karl Scotland)

In our team, we discussed setting up a similar mapping for developing a smart energy monitor for the home, which in itself is an interesting product, but was perhaps a bit too complex for this particular exercise as we kept coming up with features we felt were important. We did however narrow our options down to just the home user and the electricity supplier, we were then able to put a story board together.

Willem and Marc then discussed the next stage which was the dimensional planning, this is also shown in the diagram above and relates to selecting a number of releases from the tasks and sub-tasks that have been defined in the story board. They can be organised in a way that the minimum release can be defined and from that, subsequent releases can then also be planned. This is all done before any estimates have been considered. So the minimum release can then be planned and a timeline can be defined.

The guys also described a very interesting set of analogies to describe the releases. They used the terms ‘dirt-track road’, ‘cobbled road’ and ‘asphalt road’ which described the different qualities of the release. Dirt-track road would be a minimum quality release that will get the user from A to B. Cobbled road would be the quality level that most users would be happy with, it would do all that was needed but wouldn’t have any ‘bells’ and ‘whistles’. The asphalt road would be the ultimate version, a highly polished release.

All in all, this was a very insightful session where I felt I learned a lot on how to fathom out high level requirements in a very simple and straight forward way.

The Challenges of Measuring ‘Agility’ – Simon Cromarty and Simon Tutin (GE)

I had sat with these guys at the pub the night before so was intrigued as to what they would be discussing in this session. They had both been tight lipped the previous night on what exactly they would be talking about. They kicked it off by showing the journey that GE had come along as an agile company to get to the level they were at now. It showed that to get to a relatively stable agile ability, it does take several years.

Simon C then split us into groups and asked as to discuss what we thought ‘Agile’ meant, this was actually quite a thought provoking question as it was amazing how many differing opinions there were within the groups, obviously there were all the generic answers such as ‘adaptable teams’, ‘fail fast’, ‘short development iterations’ and ‘collaborative environments’ amongst others. There was quite a long list on the board by the time the Simons had gond around all the groups and collated them. Then Simon C asked what we thought made an agile team successful, this again provoked a lot of discussion within the groups and from what I remember our team came up with ideas such as ‘delivering on time/early’, ‘all the team being enthusiastic about the process and working together’  and ‘if the project is going to fail, the signs of a successful team is that they fail early’.

Simon C then discussed an assessment that is done with all the agile teams at GE, which is a 200 question paper where the team discusses together and ranks each answer between -3 and 4. -3 meaning that this is a systemic or oganisation impediment that the team can’t sort on their own, 3 meaning that they ‘always achieve this’ and 4 meaning ‘we have a better way’. This was a clever way of assessing the teams but also giving them the motivation to improve what needs to be improved and therefore forever evolving as an agile team. Ienjoyed this session and felt this assessment was definitely a way of showing how ‘agile’ a team could be.

In the break before the final session, I found myself stuck between purchasing 2 or 3 different books from the book stand, but in the end stumping for a book by Nat Pryce and Steve Freeman (Little would I know they were on the panel in the final session) called ‘Growing Object-Oriented Software, Guided by Test. A book all about Test-Driven Development which was one of the big themes from this conference.

Creating A Development Process For Your Team: What, How and Why – Giovanni Asproni, Nat Pryce, Steve Freeman, Rachel Davies, Allan Kelly & Willem van den Ende

This was a panel session where questions were fired at them from the audience, questions started with ‘How do you pursuade a company to fully buy into Agile’ which caused discussion around finding the right reasons for moving to agile and to move over slowly. The panel also stressed that Scrum is not really enough for a company on its own, they also need to use XP practices such as Pair Programming and TDD. There was then quite a lot of questions about Pair Programming and also people asking as to why Scrum is not necessarily enough. The panel described that scrum is just a project facilitation tool and that for the team to be completely agile, other methods must also be used.

It was an interesting session and I can’t remember even half the questions that were asked but I remember feeling like I had learned a lot from that particular session.

Mark Dalgarno then brought the conference to a close, there was then a quick flurry of goodbyes and the invevitable exchange of business cards between people and everyone then set of on their journey home.

It was a fantastic conference, it was great to meet like-minded professionals and exchange stories of our experience with the agile processes.

I must say thanks to Mark Dalgarno and team for putting on such a great conference and to Redgate for sponsoring the conference, being out in force to make us all feel slightly envious of their working environment and for providing lots of chocolate for the 2 days! Thanks to all the speakers and for everyone who I spoke to for being so welcoming and interesting!!

I hope I will be able to attend in 2011 and maybe even bring some colleagues along with me. :)

 

Lessons Learned from Agile Cambridge 2010 Day 1

Being my first conference for just over 4 years, I was unsure of what to expect. Luckily, the journey was not eventful in anyway and finding the venue was relatively easy. It was great to join other professionals who were working in environments with varied amounts of agile methods being used. I felt that all the sessions I attended over the two days provided me with great information that I felt I could take back to work and suggest as ways in which we could adapt our current methods.

Testing at Google – Dr James A Whittaker

The first session was the Keynote Speech from Dr James Whittaker who is a Director of Testing at Google – ‘How Google Test Software’, it was very insightful to see how Google manage to test their software when they perform several releases a day for many of their products and this was made even more suprising when he mentioned the dev heavy ratio when comparing the amount of developers to testers. A phrase from his speech that sticks in my head was ‘Testing is like heath care, it’s an on going process’. It was a very useful talk and if I could take anything away from this talk, it was that with the amount of testers they have compared to developers, it is important to put the ball back into the court of the developers to make sure they have tested their own code to an acceptable standard before the testing team see it. Also with the methods they have in place to ensure that any bugs raised are fixed as early as possible, certainly make it seem like a very productive environment.

The Specification Game – Gojko Adzic & David de Florinier

After a half hour break and talking to some other guys about their processes, this next session was one of the most eye-opening and intriguing of the conference. The workshop that Gojko and David presented to us was that we had to produce the first iteration of a blackjack game, we were given a description of the game from which we had to pull the features we felt would be enough to produce an end-to-end working game for the first iteration. This is where we made our first mistake, Gojko had mentioned he was the customer and not once did I as the Product Owner for my team feel that I needed to check something or negotiate requirements with him. I picked the requirements I felt fit for the team and the team started developing the prototype while the testers were pulled over for a few pointers with David, when they returned, we didn’t sync up as a team to make sure they understood exactly what the developers were developing but instead they ploughed into writing test scripts. The problem with not syncing up as a team earlier on, then hit us when we ran the test scripts and we failed the majority of them for simple reasons such as the wrong words on the UI buttons (Stick and Twist rather than Hit and Stand) and the cards being dealt two at a time for each user rather than one card alternatively.

We then recieved the User Acceptance tests from the customer (Gojko) and quickly found that we failed all of them. Gojko then mentioned that not one team had gone to him earlier to get the acceptance tests, meaning that none of us actually gave the customer what they needed.

All this in 90 minutes, it was a very interesting session that highlighted 3 major points to me:

  1. It’s important to interact with the customer to find out exactly their needs of the product and negotiate scope
  2. Make sure the team is reading from the same page for the entire length of the project and that testers are aware of exactly what the developers are coding
  3. Ask for the User Acceptance Tests as soon as possible, this way you can make sure your product covers the minimum of what the user wants.

A great session which was well led and left us all discussing it for the lunch break afterwards.

Creating Agile Environments – Rachel Davies and John McFayden

I was keen to attend this session as I was interested to see what would be defined as a good agile environment. The session was made up of two main group discussions where firstly people discussed their experience of workspaces from hell, followed by workspaces from heaven. The additional fun factor here was that we were asked in teams to create our worst and best environments using playdough and other creative materials.

There were some shocking stories for some of the worst environments but most had a common theme, such as division of teams with people working together but not being able to communicate very well with each other,  lack of communication with management, noisy or silent environments, lack of  motivation for employees and many others.

Obviously in a lot of cases, the good environments were an exact opposite – good communications, teams sitting in the same area so good collaboration, supportive management, incentives,  a happy environment. A few additional features were things such as modern technology both in machines and in communication tools, break out areas, windows with great views and project workspace.

The one thing I took away from this session was that for a team to work well together, the environment in which the team is located in is paramount to their success.

Winning Big with Specification by Example – Gojko Adzic

Before I attended this conference, several of our QA team attending the Iqnite conference in London and all came back to the office raving about this session. Having attended Gojkos workshop earlier in the day, I was keen to attend this session too.  The concept of Specification by Example was a new concept to me and listening to this presentation really opened my eyes to the idea of the collaboration between stakeholders, developers and testers to define high quality requirements that can be turned into a set of high quality user stories followed by a set of tests which would be the user acceptance tests, the difference being that the team will understand the need for these acceptance tests a lot more than if they were just given to the team by the users.

These then also turned into the living documentation which in itself is a very interesting concept, a document that will be continually up to date and will mean any change made to the software can be facilitated very easily. I can really see the benefits of using this approach and will be looking for Gojko’s new book when it is released.

The lesson shining through here again was to have the tests written before coding is started, then the team will know that the product is fit for purpose when it is complete.

Cyberdojo – Jon Jagger

I was looking forward to this session before the conference and when it came to the conference itself, I was so impressed with all the previous that I didn’t have time to even think about this before I turned up to it. The concept of this was reasonably simple, it was a pair programming exercise where every 5 minutes, whoever was ‘driving’ would move to another machine and become the ‘passenger’. The way it was set up was as follows:

  • Every machine had a unique animal avatar
  • The first users on each machine would choose a language (C, C++, Java, PHP, C#,Perl,Python)
  • They would also choose an exercise (ranging from generating prime numbers to anagrams)

When the users have selected these, they are then given a test script that fails for this exercise and dummy source files.  As soon as you press the play button for the first time, the current program will compile and the tests will be run, depending on the state of the program, a colour will be displayed (green if it works and passes, yellow if it doesnt compile and red if it fails tests). Once everyone had moved around a few times, Jon added an extra rule that every time he rang a bell, all teams had to get to green. This gave an interesting dimension to the coding as some people would try to get their code working as effectively as they can in 5 minutes and then when the bell would ring they would be in a state where it either wouldn’t compile or they failed the tests. Others would do minimal amount of coding just so it continued to pass. It was a very interesting exercise that showed how important it is to control your code and the lesson I learnt here which I found very useful was that if you have completed your exercise at the requred time, rather than moving onto the next exercise, in a collaborative environment, it would be more useful to help others get to the same stage. Certainly a valuable lesson to take back to an agile team working in short sprints.

That was the end of the formal sessions but there was the evening event sponsored by the kind people at Redgate Software. I sat and discussed agile process with some very knowledgable people and learnt quite a bit about how other companies are adopting the agile processes. The most important thing I learnt from this time was that not to expect agile to work perfectly straight away. It will take time to get it right.

For what happened on the second day of the conference, there will be another entry soon.

Issues Faced By Distributed Agile Teams

Working in an agile environment can be a productive and enjoyable experience, however these experiences always come with challenges.

The main challenge that is seen in agile teams in 2010 is surely how to make the process successful with distributed teams. I have been part of Scrum teams with team members in 2 locations in different timezones and this in itself proves to be challenging. It means any meetings need to be organised in the half day where there is an overlap. This means that for the daily meetings, one team will be halfway through their day when the team meets, whereas the other part of the team will be having the meeting first thing in the morning. This isn’t necessarily a problem, it just means that the team whos day is halfway through have to work on the principle of their working day being divided in two.

Communications can sometimes be an issue between the two teams, the main reason being that face-to-face interaction gives the extra dimension of feedback in there being facial expressions aswell as conversation. Speaking to someone purely over the phone, there is always that concern that they may not be happy with something or they don’t understand part of what is being described. It doesn’t help when the phone line isn’t of perfect quality meaning that words get mis-heard between teams and flow of conversations can be lost. It can also be difficult when there are technical discussions going on in the meeting where people are chipping in as they feel fit, the team on the other end of the phone can sometimes be forgotten and they will sit there waiting for a chance to speak. Issues of talking too far from the microphone can cause for discussions to be repeated for the sake of the remote team.

Something we must all be aware of would be the cultural differences between teams in different locations, there may be mannerisms in one locale that everyone understands but across the world, it may have a completely different meaning. There is also the issue of understanding, some cultures may not feel they can say ‘I do not understand, please explain’ and will instead simply accept what is said. This is where the ability to be able to break discussion down into simpler language can be of huge benefit to everyone. If there is the ability to use shared resources to help aid discussion, these would be useful to use at every opportunity.

Another issue that may cause a small amount of problems would be knowing all the shared network resources that the other team can access, it may not be a big deal but it may hold up a process if the teams need to know where they can share files that wouldn’t be good to send via email.

It’s also important that both teams are following the same software engineering processes and are disciplined about it,  if one team is disciplined about following a process but the other team isn’t there will be disputes and expectations won’t be met which will then cause issues later on when the end of the current iteration doesn’t include all the desired elements. In this respect, it is important that any practices are laid out at the start and that all team members regardless of their location are fully familiar with them.

These are just some of the issues that can cause problems for Agile/Scrum teams which are not all on the same location. It is important to try and find ways to overcome these issues and work harmoniously as a team. For this to happen, all team members have to be willing to make sacrifices in the way they conduct themselves within the team. Everyone should be open with any issues they have and then the team can work together to resolve them.

Hello World!

As with everything, we have to start somewhere. I am going to use this platform to discuss my thoughts on a range of technical topics. Whether that be software engineering process or my woes with tools.

Ever since I started my career just over 4 years ago as a CyberCrime researcher to the cross roads I find myself at now, I have discovered so much and learnt even more. I didn’t know what Scrum or Agile meant, I had only written simple perl and C++ applications and I hadn’t touched anything other than a windows OS. Life seemed so much simpler back then but I wouldn’t change anything for the world now!

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